Resume
Publications
2022
CoGElastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing, in Proceedings of the IEEE Conference on Games
Linjie Xu, Jorge Hurtado-Grueso, Dominic Jeurissen, Alexander Dockhorn and Diego Perez-Liebana
2021
CoGGenerating Diverse and Competitive Play-Styles for Strategy Games, in Proceedings of the IEEE Conference on Games
Diego Perez Liebana, Cristina Guerrero-Romero, Jorge Hurtado-Grueso, Alexander Dockhorn, Linjie Xu
and Jeurissen Dominik
2021
CoGGame State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing, in Proceedings of the IEEE Conference on Games
Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Linjie Xu and Diego Perez Liebana
2021
CECPortfolio Search and Optimization forGeneral Strategy Game-Playing, in Proceedings of the IEEE Conference on Evolutionary Computation
Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez-Liebana
2020
arXivThe Design of Stratega - A General Strategy Games Framework
Diego Perez-Liebana, Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen
2020
AIIDE-20Stratega - A General Strategy Games Framework, in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games
Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Diego Perez-Liebana
Education
2018-2019
Cologne University of Applied SciencesDigital Games
Erasmus student for 2 semesters. Specialized in Videogame Programming Working on game projects using C# and Unity.
BACHELOR THESIS INVESTIGATION 2019 Investigation and Implementation of an Evolutionary Artificial Neural Network Grade: 1.3 ( with 1.0 being the best grade)
2015-2019
ESNE, University School of Design , Innovation and TechnologyDesign and Game development
Specialized in Videogame Programming Working on game projects using C#,C++, Unity and UE4.
Experience
November 2022 - Current
SoloStudiosCEO/Founder
"Crafting Worlds, Shaping Dreams"
Independent game studio based in Madrid, Spain
At Solostudios, we collaborate with businesses to bring their unique gaming ideas to life. Our talented team is currently immersed in the development of a thrilling multiplayer collectible card game that will be available on multiple platforms. We are committed to crafting immersive and engaging experiences that captivate players and leave a lasting impression.
www.solostudios.dev
September 2019 - Current
Kafmasino SLCEO/Co-Founder
We aim to extend the vision of what an espresso machine can be, we have developed Kafmasino One to
fulfil the necessity of home baristas who aim to make a perfect espresso. Our main goal is to develop a
coffee machine which gives baristas exact, continuous, and consistent control over all the different
parameters that the coffee machine provides at an affordable price.
www.kafmasino.com
August 2018 - Current
Freelance Game Programmer
Proficient using Unity, UE4, and Godot to create captivating and immersive gaming experiences.
Demonstrated expertise in programming languages C++ and C#, leveraging them to develop and optimize games for diverse platforms.
Offered comprehensive services to both companies and individuals, including Rapid Game Prototyping, Game Development, Game Bugfixing, Game Optimization, and Scripting.
asks and meeting project milestones.
April 2020 - July 2022
Queen Mary University of LondonLead Game Programmer at Game AI research group QMUL
Led the development of a C++ game engine (Stratega) for AI research.
Stratega, a general strategy games framework, has been designed to foster research on computational
intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create
a wide variety of turn-based and real-time strategy games using a common API for agent development.
https://github.com/GAIGResearch/Stratega
September 2017 - September 2019
Undergo StudiosLead Game Programmer
- Programming languages: C# with Unity
-Manage programmers on the team and help them meet their development goals;
-Create technical design and maintain design documents;
-Build and self-manage the programming task schedules and define the development milestones;
-Collaborate with other leads within the team on game features;
-Implement game features and systems;
April 2018 - July 2018
i-real StudiosJunior VR Game Developer
VR Unreal Engine developer
- Programming languages: Blueprints and C++ with
Unreal Engine
- Working in a team of 5 intern focusing on
gameplay programming
- Working to project milestones and tasks
- VR Title under NDA
- Writing code, bug fixing and generalist programming
task