Resume

Publications

2022
CoG

Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing, in Proceedings of the IEEE Conference on Games

Linjie Xu, Jorge Hurtado-Grueso, Dominic Jeurissen, Alexander Dockhorn and Diego Perez-Liebana

2021
CoG

Generating Diverse and Competitive Play-Styles for Strategy Games, in Proceedings of the IEEE Conference on Games

Diego Perez Liebana, Cristina Guerrero-Romero, Jorge Hurtado-Grueso, Alexander Dockhorn, Linjie Xu
and Jeurissen Dominik

2021
CoG

Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing, in Proceedings of the IEEE Conference on Games

Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Linjie Xu and Diego Perez Liebana

2021
CEC

Portfolio Search and Optimization forGeneral Strategy Game-Playing, in Proceedings of the IEEE Conference on Evolutionary Computation

Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez-Liebana

2020
arXiv

The Design of Stratega - A General Strategy Games Framework

Diego Perez-Liebana, Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen

2020
AIIDE-20

Stratega - A General Strategy Games Framework, in AIIDE-20 Workshop on Artificial Intelligence for Strategy Games

Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Diego Perez-Liebana

Education

2018-2019
Cologne University of Applied Sciences

Digital Games

Erasmus student for 2 semesters. Specialized in Videogame Programming Working on game projects using C# and Unity.

BACHELOR THESIS INVESTIGATION 2019 Investigation and Implementation of an Evolutionary Artificial Neural Network Grade: 1.3 ( with 1.0 being the best grade)

2015-2019
ESNE, University School of Design , Innovation and Technology

Design and Game development

Specialized in Videogame Programming Working on game projects using C#,C++, Unity and UE4.

Experience

November 2022 - Current
SoloStudios

CEO/Founder

"Crafting Worlds, Shaping Dreams"
Independent game studio based in Madrid, Spain

At Solostudios, we collaborate with businesses to bring their unique gaming ideas to life. Our talented team is currently immersed in the development of a thrilling multiplayer collectible card game that will be available on multiple platforms. We are committed to crafting immersive and engaging experiences that captivate players and leave a lasting impression.

www.solostudios.dev

September 2019 - Current
Kafmasino SL

CEO/Co-Founder

We aim to extend the vision of what an espresso machine can be, we have developed Kafmasino One to
fulfil the necessity of home baristas who aim to make a perfect espresso. Our main goal is to develop a
coffee machine which gives baristas exact, continuous, and consistent control over all the different
parameters that the coffee machine provides at an affordable price.
www.kafmasino.com

August 2018 - Current

Freelance Game Programmer

Proficient using Unity, UE4, and Godot to create captivating and immersive gaming experiences.
Demonstrated expertise in programming languages C++ and C#, leveraging them to develop and optimize games for diverse platforms.
Offered comprehensive services to both companies and individuals, including Rapid Game Prototyping, Game Development, Game Bugfixing, Game Optimization, and Scripting.
asks and meeting project milestones.

April 2020 - July 2022
Queen Mary University of London

Lead Game Programmer at Game AI research group QMUL

Led the development of a C++ game engine (Stratega) for AI research.
Stratega, a general strategy games framework, has been designed to foster research on computational
intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create
a wide variety of turn-based and real-time strategy games using a common API for agent development.
https://github.com/GAIGResearch/Stratega

September 2017 - September 2019
Undergo Studios

Lead Game Programmer

- Programming languages: C# with Unity
-Manage programmers on the team and help them meet their development goals;
-Create technical design and maintain design documents;
-Build and self-manage the programming task schedules and define the development milestones;
-Collaborate with other leads within the team on game features;
-Implement game features and systems;

April 2018 - July 2018
i-real Studios

Junior VR Game Developer

VR Unreal Engine developer
- Programming languages: Blueprints and C++ with
Unreal Engine
- Working in a team of 5 intern focusing on
gameplay programming
- Working to project milestones and tasks
- VR Title under NDA
- Writing code, bug fixing and generalist programming
task